Averted in Pools of Darkness characters imported from Secret of the Silver Blades will have all of their money and will likely still be wearing all of their equipment only a few items from the previous game will not carry over.Bag of Spilling: Justified in Curse of the Azure Bonds by the villains ambushing and stealing your equipment, and then in Secret of the Silver Blades, the villagers summon you with a wish, but forget to summon your equipment.This means that a newly created party just starting out might find treasures left behind from a previous playthrough of the game. This means that the contents of the vault are shared throughout any and all playthroughs of the game. Bag of Sharing: The city vault in Secret of the Silver Blades is an interesting example: its contents are saved in its own file independent of any game save.Authority Equals Asskicking: The final bosses in each game tend to be the hardest fought encounters and for good reason, usually having AC well into the negatives and having strong weapons.Armor and Magic Don't Mix: As per 1st-ed D&D rules.Averted in Death Knights of Krynn, where shops sell candles, apples, and shoes (which have no game effect.)
An Economy Is You: The only visible stores sell weapons and armor, and temples, inns, and training halls are the other buildings you can go into.13 Is Unlucky: Death Knights of Krynn and Dark Queen of Krynn both lack a thirteenth journal entry, which is particularly fitting in the former game as its focus is supernatural horror.particularly the undead.